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Just as photorealism has defined reality as being in a photograph, interactive films define it as being in a movie. In games such as Borg, the player as character is addressed by fellow characters in the scenes, and her choices change the course of events. Typically, conventional filmed scenes establish the narrative line, while the player's action at various decision points will determine which filmed scenes will be presented next. Although the interaction between the player and the filmed scene is clumsy, the goal of this genre is to close such gaps and give the player the sense that she has “fallen into a movie.” Role-playing computer games are attempting to move from hypermediacy to immediacy by concealing the signs of their mediation.
Just as photorealism has defined reality as being in a photograph, interactive films define it as being in a movie. In games such as Borg, the player as character is addressed by fellow characters in the scenes, and her choices change the course of events. Typically, conventional filmed scenes establish the narrative line, while the player's action at various decision points will determine which filmed scenes will be presented next. Although the interaction between the player and the filmed scene is clumsy, the goal of this genre is to close such gaps and give the player the sense that she has “fallen into a movie.” Role-playing computer games are attempting to move from hypermediacy to immediacy by concealing the signs of their mediation.