Strange Days

Author: Kathryn Bigelow
Year: 1995 Edit Add
Book: Remediation

In Strange Days, users of the wire had only to put on a slender skullcap, but in today's virtual reality systems, the viewer must wear a bulky head-mounted display, a helmet with eyepieces for each eye (fig. 1.1). In other systems known as "caves," the walls (and sometimes the floor and ceiling) are themselves giant computer screens.

Source type: picture
Info: Strange Days still
Original size: 1005x525 px. Edit

Visual Programming Lab

Author: Jaron Lanier
Year: 1989 Edit Add
Book: Remediation

Jaron Lanier, a developer of one of the first commercial virtual reality systems, suggests that in virtual reality "you can visit the world of the dinosaur, then become a Tyrannosaurus".

Source type: picture
Info: EyePhone HMD by Visual Programming Lab
Original size: 900x596 px. Edit
Source type: picture
Info: Dataglove by VIsual Programming Lab
Original size: 678x381 px. Edit

Virtual Worlds: No Interface to Design

Author: Meredith Bricken
Year: 1991 Edit Add
Book: Remediation

Meredith Bricken (1991), an interface designer, writes that in a virtual environment, "You can be the mad hatter or you can be the teapot; you can move back and forth to the rhythm of a song. You can be a tiny droplet in the rain or in the river" (372). All of these enthusiasts promise us transparent, perceptual immediacy, experience without mediation, for they expect virtual reality to diminish and ultimately to deny the mediating presence of the computer and its interface. Bricken's work is, in fact, entitled "Virtual Worlds: No Interface to Design."

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Original Url: http://papers.cumincad.org/data/works/att/5dff.content.pdf Edit