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Similarly interactive computer games such as Myst (and its sequel Riven) and Doom define their reality through the traditions of photography and film. Doom is regarded as authentic because it places the user in an action-adventure movie, Myst and Riven because of the near photorealism of their graphics and their cinematic use of sound and background music. In general, digital photorealism defines reality as perfected photography, and virtual reality defines it as first-person point-of-view cinema. It would seem, then, that all mediation is remediation. We are not claiming this as an a priori truth, but rather arguing that at this extended historical moment, all current media function as remediators and that remediation offers us a means of interpreting the work of earlier media as well. Our culture conceives of each medium or constellation of media as it responds to, redeploys, competes with, and reforms other media.
Similarly interactive computer games such as Myst (and its sequel Riven) and Doom define their reality through the traditions of photography and film. Doom is regarded as authentic because it places the user in an action-adventure movie, Myst and Riven because of the near photorealism of their graphics and their cinematic use of sound and background music. In general, digital photorealism defines reality as perfected photography, and virtual reality defines it as first-person point-of-view cinema. It would seem, then, that all mediation is remediation. We are not claiming this as an a priori truth, but rather arguing that at this extended historical moment, all current media function as remediators and that remediation offers us a means of interpreting the work of earlier media as well. Our culture conceives of each medium or constellation of media as it responds to, redeploys, competes with, and reforms other media.
Similarly interactive computer games such as Myst (and its sequel Riven) and Doom define their reality through the traditions of photography and film. Doom is regarded as authentic because it places the user in an action-adventure movie, Myst and Riven because of the near photorealism of their graphics and their cinematic use of sound and background music. In general, digital photorealism defines reality as perfected photography, and virtual reality defines it as first-person point-of-view cinema. It would seem, then, that all mediation is remediation. We are not claiming this as an a priori truth, but rather arguing that at this extended historical moment, all current media function as remediators and that remediation offers us a means of interpreting the work of earlier media as well. Our culture conceives of each medium or constellation of media as it responds to, redeploys, competes with, and reforms other media.
Similarly interactive computer games such as Myst (and its sequel Riven) and Doom define their reality through the traditions of photography and film. Doom is regarded as authentic because it places the user in an action-adventure movie, Myst and Riven because of the near photorealism of their graphics and their cinematic use of sound and background music. In general, digital photorealism defines reality as perfected photography, and virtual reality defines it as first-person point-of-view cinema. It would seem, then, that all mediation is remediation. We are not claiming this as an a priori truth, but rather arguing that at this extended historical moment, all current media function as remediators and that remediation offers us a means of interpreting the work of earlier media as well. Our culture conceives of each medium or constellation of media as it responds to, redeploys, competes with, and reforms other media.
Similarly interactive computer games such as Myst (and its sequel Riven) and Doom define their reality through the traditions of photography and film. Doom is regarded as authentic because it places the user in an action-adventure movie, Myst and Riven because of the near photorealism of their graphics and their cinematic use of sound and background music. In general, digital photorealism defines reality as perfected photography, and virtual reality defines it as first-person point-of-view cinema. It would seem, then, that all mediation is remediation. We are not claiming this as an a priori truth, but rather arguing that at this extended historical moment, all current media function as remediators and that remediation offers us a means of interpreting the work of earlier media as well. Our culture conceives of each medium or constellation of media as it responds to, redeploys, competes with, and reforms other media.
Similarly interactive computer games such as Myst (and its sequel Riven) and Doom define their reality through the traditions of photography and film. Doom is regarded as authentic because it places the user in an action-adventure movie, Myst and Riven because of the near photorealism of their graphics and their cinematic use of sound and background music. In general, digital photorealism defines reality as perfected photography, and virtual reality defines it as first-person point-of-view cinema. It would seem, then, that all mediation is remediation. We are not claiming this as an a priori truth, but rather arguing that at this extended historical moment, all current media function as remediators and that remediation offers us a means of interpreting the work of earlier media as well. Our culture conceives of each medium or constellation of media as it responds to, redeploys, competes with, and reforms other media.