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Vertigo

Author: Alfred Hitchcock
Year: 1958 Edit Add
Book: Remediation

Still, there is no question at the game draws heavily on such detective films as Vertigo and Chinatown, which present the detective as voyeur.

Source type: picture
Info: Vertigo - Alfred Hitchcock (1958)
Original size: 894x686 px. Edit

Chinatown

Author: Roman Polanski
Year: 1974 Edit Add
Book: Remediation

Still, there is no question at the game draws heavily on such detective films as Vetigo and Chinatown, which present the detective as voyeur.

File type: video
Info: Chinatown (Roman Polanski, 1974) Trailer
Original Url: https://youtu.be/36B05ZE4WOQ
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Myst is an interactive detective film in which the player is cast in the role of detective. It is also a film "shot" entirely in the first person, in itself a remediation of the Hollywood style, where first-person point of view is used only sparingly-except in special cases, such as Strange Days recently and some film noir in the 1940s. (See Telotte, 1989.) Like many of the other role-playing games, Myst is in effect claiming that it can succeed where film noir failed: that i t can constitute the player as an active participant in the visual scene. As Lenny in Strange Days might put it, Myst is trying to be "like film only better."

Source type: picture
Info: Myst - cd cover / 1993
Original size: 794x917 px. Edit

Strange Days

Author: Kathryn Bigelow
Year: 1995 Edit Add
Book: Remediation

Myst is an interactive detective film in which the player is cast in the role of detective. It is also a film "shot" entirely in the first person, in itself a remediation of the Hollywood style, where first-person point of view is used only sparingly-except in special cases, such as Strange Days recently and some film noir in the 1940s.(See Telotte, 1989.) Like many of the other role-playing games, Myst is in effect claiming that it can succeed where film noir failed: that i t can constitute the player as an active participant in the visual scene. As Lenny in Strange Days might put it, Myst is trying to be "like film only better."

Source type: picture
Info: Strange Days still
Original size: 900x387 px. Edit

L'Avventura

Author: Michelangelo Antonioni
Year: 1960 Edit Add
Book: Remediation

Myst tries to improve on film by redefining the standard by which we judge film. In many instances of remediation, the new medium must try to convince the viewer to accept a new standard, for the older medium is inevitably superior when judged by its own traditions. In Myst, for example, the mystery is singularly lacking in the rhythmic variations we find in the traditional film. If anything, the game's narrative stillness is like the arrested time in such unusual (and by Hollywood standards unsuccessful)films as Antonioni's L'Avventura, Blow-up and The Passenger.

File type: video
Info: L'Avventura - Michelangelo Antonioni - 1960
Original Url: https://www.youtube.com/watch?v=HugaF8w44Wk
Edit Delete

Myst tries to improve on film by redefining the standard by which we judge film. In many instances of remediation, the new medium must try to convince the viewer to accept a new standard, for the older medium is inevitably superior when judged by its own traditions. In Myst, for example, the mystery is singularly lacking in the rhythmic variations we find in the traditional film. If anything, the game's narrative stillness is like the arrested time in such unusual (and by Hollywood standards unsuccessful) films as Antonioni's L'Avventura, Blow-up and The Passenger.

Source type: picture
Info: Blow-up / Michelangelo Antonioni / 1966
Original size: 1200x926 px. Edit

The Passenger

Author: Michelangelo Antonioni
Year: 1975 Edit Add
Book: Remediation

Myst tries to improve on film by redefining the standard by which we judge film. In many instances of remediation, the new medium must try to convince the viewer to accept a new standard, for the older medium is inevitably superior when judged by its own traditions. In Myst, for example, the mystery is singularly lacking in the rhythmic variations we find in the traditional film. If anything, the game's narrative stillness is like the arrested time in such unusual (and by Hollywood standards unsuccessful) films as Antonioni's L'Avventura, Blow-up and The Passenger.

Source type: picture
Info: The Passenger / Michelangelo Antonioni
Original size: 900x697 px. Edit

Unlike in Antonioni's films, however, resolution is possible in Myst, through the solution of a series of puzzles. These puzzles constitute the player as a detective only in the shallow sense, for they do not move the player deeper into the mystery, into a mystery of self. When the player does find and free the father, she does not learn anything about herself. And unlike in Blow-up, the player of Myst ultimately rejects the logic of mediation in favor of the logic of the transparent, which the father Atrus affirms by destroying the books. The purpose of Myst's remediation of film is not principally to comment on film; the creators of Myst may not even be aware of specific affiliations of their game to films made a generation ago. However, the game is undeniably an exercise in cinematic point of view, and even the vaguest acquaintance with the Hollywood style is enough for a player to appreciate Myst's appropriation and remediation of it.

Source type: picture
Info: Blow-up / Michelangelo Antonioni / 1966
Original size: 1000x790 px. Edit