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Similarly interactive computer games such as Myst (and its sequel Riven) and Doom define their reality through the traditions of photography and film. Doom is regarded as authentic because it places the user in an action-adventure movie, Myst and Riven because of the near photorealism of their graphics and their cinematic use of sound and background music. In general, digital photorealism defines reality as perfected photography, and virtual reality defines it as first-person point-of-view cinema. It would seem, then, that all mediation is remediation. We are not claiming this as an a priori truth, but rather arguing that at this extended historical moment, all current media function as remediators and that remediation offers us a means of interpreting the work of earlier media as well. Our culture conceives of each medium or constellation of media as it responds to, redeploys, competes with, and reforms other media.

Source type: picture
Info: Riven: The Sequel to Myst
Original size: 608x392 px. Edit

Doom

Author: id Software
Year: 1993 Edit Add
Book: Remediation

Similarly interactive computer games such as Myst (and its sequel Riven) and Doom define their reality through the traditions of photography and film. Doom is regarded as authentic because it places the user in an action-adventure movie, Myst and Riven because of the near photorealism of their graphics and their cinematic use of sound and background music. In general, digital photorealism defines reality as perfected photography, and virtual reality defines it as first-person point-of-view cinema. It would seem, then, that all mediation is remediation. We are not claiming this as an a priori truth, but rather arguing that at this extended historical moment, all current media function as remediators and that remediation offers us a means of interpreting the work of earlier media as well. Our culture conceives of each medium or constellation of media as it responds to, redeploys, competes with, and reforms other media.

Source type: picture
Info: Doom - computer game - 1993
Original size: 620x301 px. Edit

Similarly interactive computer games such as Myst (and its sequel Riven) and Doom define their reality through the traditions of photography and film. Doom is regarded as authentic because it places the user in an action-adventure movie, Myst and Riven because of the near photorealism of their graphics and their cinematic use of sound and background music. In general, digital photorealism defines reality as perfected photography, and virtual reality defines it as first-person point-of-view cinema. It would seem, then, that all mediation is remediation. We are not claiming this as an a priori truth, but rather arguing that at this extended historical moment, all current media function as remediators and that remediation offers us a means of interpreting the work of earlier media as well. Our culture conceives of each medium or constellation of media as it responds to, redeploys, competes with, and reforms other media.

Source type: picture
Info: Myst - Screenshot
Original size: 547x339 px. Edit