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Piper Seneca III Module

Author: Initiative Computing AG
Year: 1998 Edit Add
Book: Remediation

Similarly, one of the most popular genres of computer games is the flight simulator (fig. L9). The action unfolds in real time, as the player is required to monitor the instruments and fly the plane. The game promises to show the player "what it is like to be" a pilot, and yet in what does the immediacy of the experience consist? As in a real plane, the simulated cockpit is full of dials to read and switches to flip. As in a real plane, the experience of the game is that of working an interface, so that the immediacy of this experience is pure hypermediacy.

Source type: picture
Info: Piper Seneca III Module
Original size: 1024x768 px. Edit

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ST. Bavo in Haarlem

Author: Pieter Jansz
Year: 1631 Edit Add
Book: Remediation

The illusionistic painter employs linear perspective and "realistic" lighting (fig. I,10), while the computer graphics specialist mathematizes linear perspective and creates "models" of shading and illumination (fig. 1.11; plate 1).

Source type: picture
Info: ST. Bavo in Haarlem
Original size: 564x418 px. Edit

The nave of Chartres Cathedral

Author: John Wallace and John Lin
Year: 1989 Edit Add
Book: Remediation

The illusionistic painter employs linear perspective and "realistic" lighting (fig. I,10), while the computer graphics specialist mathematizes linear perspective and creates "models" of shading and illumination (fig. 1.11; plate 1).

Source type: picture
Info: The nave of Chartres Cathedral
Original size: 954x947 px. Edit

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Original Url: http://www0.cs.ucl.ac.uk/research/vr/Projects/VLF/vlfpapers/radiosity/Wallace_J_R__A_Ray_Tracing_Algorithm_for_Progressive_Radiosity__1989.pdf Edit